We also have some dev clarifications on how they work. Today, we're recapping the four Shaman cards revealed by Gamespot. Raza nerf kill the DK Priest deck since you have no wincon even if you draw Velen so makes the purpose of the deck useless, you play Raza to OTK with Velen+Mind Blast for 20 damage at least now at best is 14 damage with Velen/Blast, and nobody leave Velen on board for a turn. Patches nerf is just stupid nerfed right before going to Wild after years people complain about him, well done. I expect them to put a mana limit to recruit cards of warlocks not those useless nerfs, if they stop those Voidlord spam at turn 6 will be useful not those nerf at pratically Wild cards only.īonemare nerf is ok a bit late but ok the card is too powerful for 7 mana.Ĭorridor Creeper nerf is fine I guess but Warlocks (90% of the ladder) don't play it so who cares if it's nerfed, aggro lost patches that is much more important already, without pirate package what you use to discount it, but was already a useless card 5/5 or 2/5 is only a nerf to hunter more than anything, for Evolve shaman stats not matter you evolve it to 8 mana anyway The removal of charge makes Patches even worse to draw. This nerf will most likely result in aggro decks dropping the Captain, and in Patches seeing no play whats however. Nowadays, it sees play in most aggro deck along Southsea Captain for a free 2 points of damage, and sometimes more if it manages to survive. Patches is a controversial card that gave birth to the "pirate package" and contributed to the general rise of Pirate warrior, one of the most hated aggro deck ever developed. Removing Charge will lower his power level, ensuring he shows up in fewer decks and allowing opposing players some additional time to respond to Patches, making him less “in charge” of the early game. This change should give Wild players more flexibility when building their decks. Patches’ strength has caused almost every class to add some Pirates just to benefit from him, and his early game power forces control decks to include a good answer to him. Would a 3/5 or a 4/4 have been a bit more reasonable?Īs we move closer to the new Hearthstone Year, we had some concerns about allowing Patches to remain in his current state after moving out of Standard. This change is certainly warranted, but I can't help but feel that this is a bit heavy handed, unlike Bonemare's. Corridor Creeper is the only card from KnC seeing a nerf, showing its ridiculous potential that helped it find a spot in basically every aggro and a good number of midrange decks, including Zoolock, Token shaman, Aggro druid, Pirate warrior, Secret mage, and so on. Quite underrated upon its initial reveal, too, rated in the bottom 30%. Most played card in the game, seeing about twice as much play as the next most played card. By lowering its attack, we reduce the overall swing potential and power level of the card, but still allow players who draw it early to benefit from having a low-cost minion to play when the game state is ideal. Since it’s a very strong neutral card, Corridor Creeper has been played by a lot of classes. Due to the way that Corridor Creeper’s mana cost reduction works, it can cause big swings based on whether or not it happens to be in-hand at the start of the game.
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